Cyberpunk 2077 Modding Tools Guide 2026
Cyberpunk 2077's modding scene has matured into a sophisticated ecosystem. Unlike simpler games where you just drop files in a folder, CP2077 requires a stack of "core mods" that work together. Here's what each one does and why you need them all.
🔧 Cyber Engine Tweaks (CET)
The essential foundation. CET provides a LUA scripting framework, in-game console, and hotkey binding. Every advanced mod needs this. Install first. 17M+ downloads.
🧱 RED4ext
CP2077's equivalent of Skyrim Script Extender. Loads .DLL plugins that extend the REDengine 4. Required by most gameplay mods. Two parts: the loader and the SDK.
📝 Redscript
A custom programming language and compiler for CP2077 modding. Many mods ship as .reds files that Redscript compiles at runtime. Open source on GitHub.
📦 ArchiveXL + TweakXL
ArchiveXL: Lets mods load custom resources without overwriting game files. Prevents mod conflicts. TweakXL: Modifies the TweakDB database (game configs). Together they handle most asset and config modding.
⚙️ Codeware
A library/framework for creating Redscript and CET mods. Exposes engine functions not normally available. Required by many newer mods.
📋 Input Loader
Merges keybinding XML files so multiple mods can add controls without conflicting. Install this if you use mods that add hotkeys.
Installation Order
- Install Cyberpunk 2077
- Install Vortex mod manager (recommended)
- Install CET (Cyber Engine Tweaks)
- Install RED4ext
- Install Redscript
- Install ArchiveXL + TweakXL
- Install Codeware
- Install Input Loader
- Start adding gameplay mods!
Most mods go in Cyberpunk 2077/archive/pc/mod/. Vortex handles this automatically.